![]() ![]() The portrayal of Ame, the main heroine, is disturbingly realistic and depicts a young girl affected by a serious personality disorder with comorbid use of substances and instances of self-harm. The real crème of the game is in its themes. The soundtrack is ok, some people are really into chiptune, but frankly it's not my cup of tea. ![]() Although enjoyable during the first few playthroughs, if one seeks to achieve every possible ending, it will become clear that there's not much replayability value and every playthrough will become a sort of tedious chore to get to the end. The gameplay is a stripped-to-minimum take on the managerial sim genre, but is much closer to an ADV visual novel with heavy emphasis on choice-making. There's just something extremely nostalgic and comforting to this type of artstyle, which makes everything that happens in the game that much more excruciating and bizarre to withstand. I have a soft-spot for the kind of retro 90's-early 2000s aesthetic of the game, which is very reminiscent, to me, of another similar game, "Va11 Hall-A". While in Needy Streamer Overload (NSO) you have actual agency over the course of events and that makes it much more disturbing. In DDLC, you are just a mere spectator of events and you are baffled by what happens as much as the in-game characters. And while it is easy to make the association between anime, visual novel and disturbing content, I think they are very different games. And while it is easy to make the association between anime, visual novel I've heard some people talk about this game as a successor to DDLC. I've heard some people talk about this game as a successor to DDLC. ![]()
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